San Francisco startup building AI systems that spawn interactive worlds from text and images.
Member of Technical Staff – Simulation Engineer
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You'll spend your mornings debugging physics subgraphs where a simulated robot arm keeps clipping through shelves, then pivot to designing the procedural terrain generator that feeds tomorrow's training curriculum. Your code becomes the ground truth: synthetic environments that teach embodied models to reason through space, causality, and physical intuition. We need engineers who find elegance in the gap between real-world dynamics and their computable approximations.
What they're looking for
- Fluency in Python and C/C++ for performance-critical simulation pipelines
- Experience with physics engines, graphics APIs, or real-time spatial systems
- Track record building synthetic data generation infrastructure or virtual training grounds
- Comfort working shoulder-to-shoulder with research scientists and hardware engineers in a small, recently-formed team
- Strong debugging instincts for systems where outputs are visual and failures are geometric rather than textual